#ifndef __ADU_SPLASH_SCENE_H__
#define __ADU_SPLASH_SCENE_H__

#include "cocos2d.h"
#include "ADUConstant.h"
#include "ADUGameManager.h"
USING_NS_CC;

class SplashLayer : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    
    // implement the "static create()" method manually
    CREATE_FUNC(SplashLayer);

	void update(float dt);
private:
	float _timer;
};
#endif

